Blog

Fall update

Hi guys, thought I'd take this moment to share what's going on at TicBits.

We started the company in the spring of 2010, just two guys with a passion to create games who wanted to build a sustainable business out of it.

During 2010 our main focus was on iAssociate 2, a game that we've been updating ever since and have recently added some good VoiceOver features after we found out that there's a community that love the game with low-vision, and this is something we'll continue to improve.

In 2011, our focus was on making games we knew people would like, games like Sudoku and Mahjong, while learning as much as we could about the industry and making games. These games turned out really well and in total we've now got more than 5 million downloads. Our success has also enabled us to grow to the amazing team that we've got today. And every game we publish teaches us something that makes the following game even better.

This brings us to 2012. This year we've launched some beautiful titles. During the late summer we released Cruel Jewels and Unblock :) that have been well received by gamers all around the globe. But, best of all, we've now gotten to a point where we're both confident enough, and have the resources required, to take on much bigger projects.

Currently we've got our three largest projects to date under production and we can't wait show them. And I'm quite confident we'll be able to show off at least one of the games soon.


Unblock :) is out!

Our latest game Unblock :) is out! It's a puzzle/board game featuring beautiful graphics and lots of puzzles, and as usual it's free! It's available for the iPhone, iPod Touch and iPad. It comes with stunning retina iPad graphics and also takes advantage of the iPhone 5's larger screen.

Get it now and let us know what you think!

Unblock :) in iTunes


New game to be released on October 8, 2012

We're excited to announce our next game will be out on October 8, 2012!

It's a game named Unblock :) where you have to slide rock pieces to remove a key piece. It comes with a whole lot of levels that even challenges the most experienced players. We put a lot of effort into making this game feel really good and it plays like a dream. It also looks amazing!

For screenshots and further information: Unblock :)

So - remember to save the date! :)


Our new website has launched!

After some extremely productive days, I'm happy to announce our new website to the world!

TicBits website has once before been redone, that was in the early days of the company, back in the spring of 2010. It was at that time remade from a really plain website to work well with the launch of iAssociate 2. Since then A LOT has happend. We've moved to a bigger office twice and even had a wall torn down to make room for our ever growing team. We've launched 9 games in total as well as grown to a headcount of 9. We couldn't be more excited about the future of our company!

This new website was recreated from scratch to reflect what the company has become.

Hope you like it!


Apple having troubles with updates

We've experienced some really weird behavior with iTunes yesterday and today with the update to one of our games (iAssociate 2). We had an update (v1.8.4) which we released yesterday (as we normally do every three weeks) and at first everything seemed to go ok, we got the message Ready for Sale from Apple, and within an hour or so we saw that the update was available for download on iTunes.

However, some hours after that, maybe 3 or 4, iTunes again started showing our previous version (v1.8.3) as the latest available, even though iTunes Connect only shows the latest version. We then tried changing the release date of our app, and, sure enough, this update was pushed out to iTunes, which caused v.1.8.4 to become available for download, but again, within two hours v1.8.3 re-appeared.

After that we've tried changing the copyright text for the app, and this has now always caused the most current, v1.8.4, version to become available, but it has always 2-3 hours later the latest, been replaced with the old v1.8.3 version.

We can verify from our own logs that when v1.8.4 is available it is being downloaded and people are able to play it, so the update itself is working well, it's just iTunes that for some reason keeps forcing our old update back.

Screenshots from today, for how the update has shown up:

iAssociate 2 in iTunes
At 5.44pm v1.8.4

At 5.44pm we had v1.8.4 live

At 7.34pm v1.8.3

At 7.34pm it was back to v1.8.3

At 8.06pm v1.8.4

At 8.06pm we got 1.8.4 back by changing the Copyright text

At 10.08pm v1.8.3

But at 10.08pm it was once again back to v1.8.3

As you can see, if we change something in iTunes Connect, then we'll get the real update live, but, an hour or two later it again reverts to the previous version.

If you want to follow the updates regarding the status, check out our Facebook page at iAssociate 2 Facebook fan page