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Cruel Jewels video preview

So it seems now Cruel Jewels will get delayed by a week, meaning we'll have it out on August 9.

Until then, here's a short preview video of the game =) Enjoy!


Summer update

Today lots of people are heading off for vacation, so I thought it would be a perfect opportunity to get everyone updated on what's going on here at TicBits.

As our previous blogpost stated we planned to have two new games out in May. Unfortunately as it often goes in the gaming industry these games got delayed a bit. However, I'm happy to announce that our latest and greatest card game Solitaire Gold is out! It's a further improved solitaire game with a quest (like the one in our FreeCell) and much improved graphics. And as with all our games: It's free!

You can get it from here for your iPhone, iPod Touch and iPad.

On an even more exciting topic, one of our bigger game projects just got done and submitted to Apple for review. This is a game we're extremely excited about! We aim to have it out on August 2nd. But more on this later!

And once that game is released we've got yet another exciting release coming up a short period after that. Without spoiling what it is too much, what I can tell you is that it's another word game =) We think you will really like this one.

Have a great summer everyone!

Cruel Jewels! ;)

TicBits turns 2

Even though it seems like it wasn't too long ago that we discussed with Niklas about the possibility of forming a gaming company of our own today is actually TicBits second birthday! Our second year has been a great experience, as, when we celebrated our last birthday in April 2011 we started thinking about going forth with our first recruitment, which led to us in the spring of 2011 hiring our two first employees. And our recruitment didn't stop there, but, over the year we've continued our expansion so that TicBits today employs eight persons. This expansion has also meant that we've had to move to larger offices twice during this year, so that we're now in an office that's about seven times as large as our first one.

Our year hasn't been all about adding more employees, we've also been able to focus a lot on both adding more content to our existing games, as well as releasing new games on the market. Some of the games we released we're Mahjong :), Solitaire :) and FreeCell :). Besides those games two new ones are also nearing completion, so, with luck we'll have two brand new games out in May 2012!

Thanks a lot to everyone who has supported us through these first two years, we're doing our best to make sure all of you get the best possible content from us in the future as well!


Busy spring for TicBits

A quick spring update on upcoming TicBits projects. We've been busy all winter working on some cool new projects for all of you, and I'm happy to say that three games (yes, three) are now nearing completion and will all be out sometime during the spring.

Two of the projects are totally new games, one which has a lot of sparkle in it, and another which will put your linguistic skills to a test. The third project will put you to work on a quest in a game that's already familiar to a lot of people.

And, these projects aren't the only thing we've been busy with, we're also making sure our older games are kept fresh, with regular updates to iAssociate 2 appearing every three weeks, and now, in about a week, we'll also be releasing an update to Mahjong :), where we add two new levels to the game.

Besides working on games, we've also expanded our team during this spring, with a new developer, which means that you can expect even more great projects from us in the future!


iAssociate 2 for Android is OUT!

We’re very pleased to announce that iAssociate 2 for Android is finally out! That’s right, you can now get it from the Android Market.

iAssociate 2 for Android @ Android Market

Our initial plan was to have it out before Christmas, but as the game wasn’t in a state we were happy with we decided to postpone it to January. We were very confident with having it out in January so foolishly we told everyone it would be out by then.

Unfortunately on the last day of the month something happened that made us delay the release until now. What happened was, believe it or not (this is a "the dog ate my homework moment"), that my iMac's hard disk decided to quit on me, and, when starting work on Jan 31st all I got was a kernel panic message, and despite many tries to fix the issue we eventually realized that all we could do was to drop the computer off at Apple service and wait for them to fix it, which took them a bit over a day before they got it back to us.

Here’s a picture of my iMac crashing. Apparently Apple products can break (who would have known?!).

So Apple products CAN break

Anyhow, all is well that ends well and we’ve finally released the game for Android. This is our first major Android launch, so although we’ve tested the game on multiple devices and made sure it works as expected there could still be some minor issues with the game. So please let us know if you find anything not working as expected.

The game comes with a total of 10 free levels, although it has ads showing in game until you buy three levels from the Token store. Also, currently the only way to acquire more levels is by getting Tokens from the Offerwall (From the “Earn FREE Tokens”-button). However for those not wanting to earn Tokens we’re looking into an alternative payment method for a future update.

Happy gaming & Let us know what you think!